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 general rules

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grell sutcliffe

Number of posts : 19
Age : 27
Registration date : 2009-03-07

PostSubject: general rules   Wed Mar 11, 2009 2:58 am

Fighting Rules:

1. You can't kill another charecter unless you have the agreement of the owner of said char, however this does not me you can constaintly keep your char alive if they are fataly attacked when helpless
2. There are no battles without the injuries - you cannot dodge bullets forever
3. You cannot describe the reaction or emotions of another character.
4. Auto-hitting is absolutely not allowed at all, this is another form of godmodding which nobody appreciates, the only time it is allowed is when the character is in a state of helplessness and cannot fight back.
5. During the battle there is a strict order of moves. For example your post must be always followed by enemy move, like that: You, Enemy, You, Enemy, You, Enemy. Or if this is a group battle it will be like You, Enemy1, Enemy 2, You, Enemy1, Enemy2 etc.
6. For one post(message)(move) can can use no more than 4 actions.
7. During one move you can attack the maximum number of two enemies while being attacked by the maximum of 2 enemies.
8. You must make the most realistic scenarios in a battle, like real life tactics or reload if your gun has already used up all it's ammo, there are no guns that fire forever without reloading.
10. Canon characters can die but the fight must be about at least 4 pages long and must be a fair fight.

Note: Godmoding can also refer to the case where a player definitively describes the outcome of their own actions against another character or interactive object. For example, if player A states, "A strikes B and B takes damage", they could be considered to be godmoding. Another example of this might be where a character is facing multiple enemies, and they redirect one foe's attack onto another. For example, Player A states, "B misses A completely, and strikes C instead." This form of godmoding is also referred to as "Autoing". Active godmoding can also take the form of controlling characters that belong to someone else.
- Player A: Character A throws a punch at Character B.
- Player B: Character B dodges the attack, grabs Character A and throws him out of a stained glass window. Character A flies at Character B, who warps behind him and slashes Character A in the back.
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